// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "StartPlayerController.generated.h"

/**
 * 游戏控制器
 */
UCLASS()
class READWRITEINIPROJECT_API AStartPlayerController : public APlayerController
{
	GENERATED_BODY()

public:
	// 游戏开始调用方法
	virtual void BeginPlay() override;
};
